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Post by George on Oct 20, 2003 10:38:46 GMT 8
good maaaan.
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Post by H1ghr0773r on Oct 20, 2003 19:50:13 GMT 8
thanks ray!!!! : )
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Post by ray on Oct 20, 2003 20:50:03 GMT 8
anytime mann
i'm lovin it
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Post by VOBS on Oct 20, 2003 20:55:17 GMT 8
actually its hard to judge and vote how much cos we do not know ur cost....i dont mind paying rm20 for the copy cos i know its yeng's work = Quality.
I think it boils down on u yeng, just make sure u dont lose what uve spent on this project:)
chows
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Post by H1ghr0773r on Oct 21, 2003 0:05:42 GMT 8
yeah i understand vince. especially words from a person that knows it from the back of his hands. my idea is it was hard for me to fork out money to buy skate video back then and even now with our country's currency being so low. so the price has to accomodate the buying power. to cover cost and all that will be quite impossible but it's the love my man.... hehehehhe
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Post by George on Oct 21, 2003 0:46:31 GMT 8
awww...
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Post by nickKORR on Oct 21, 2003 1:24:19 GMT 8
okay Yeng,...when it comes to pricing...
PRICE= market price affordability- marginal cost
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Post by George on Oct 21, 2003 9:24:46 GMT 8
nick, nick, nick... your living in the past my friend. those marketing genius' down at jalan duit have come up wit hsome fantastic new pricing strategies. such as:
skim pricing! okay i forgot what this one is but its something like when you only take the good bit of somehting...
Penetration pricing! when you price your product extra low to promote sales. pros: get lots of sales cons: makes your product look cheap and tacky, will lose you money to begin with.
high percieved value pricing! when you price a product higher than the competition so as to lead the consumer to believe that a product is of a higher quality than the competition. pros: people will want it even though its pricey cons: just because people want it doesnt mean they'll be able to afford it.
its all about the market share biiiiaaaaattttcccchhhhh...
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Post by sukeats on Oct 21, 2003 22:09:57 GMT 8
i'd probably steal if from yeng's house when he's not looking.
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Post by H1ghr0773r on Oct 21, 2003 22:26:19 GMT 8
PRICE= market price affordability (very low) - marginal cost (we are making about 50 copies with the investment of 10000 which means 200 bucks a copy). so what do you reakon Nick. tell your lecturer that that formula does not work anymore in the real world.
PRICE = market buying power
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Post by VOBS on Oct 21, 2003 22:29:50 GMT 8
steal one for me keats
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Post by VOBS on Oct 21, 2003 22:36:55 GMT 8
Market share will only be important if there is competition in the market and if the competition promise brand image and of course demand....who are we competing with? yeng vs cdrw owners cum sellers?
Anyway, Yeng if u want, i can help u go into retail hehehe but loads of time and capital needed
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Post by sukeats on Oct 21, 2003 22:51:13 GMT 8
damn - i gotta get me an MBA...
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Post by iglue on Oct 21, 2003 22:58:01 GMT 8
im sure we can help out seeing what shops are willing to carry the video, and if we release it near xgames dates, shops will be willing to carry it in their shops to take advantage of the hype... just a guess
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Post by nickKORR on Oct 21, 2003 23:01:36 GMT 8
PRICE = market price affordability - marginal cost
marginal cost for one copy man.....not 200 copies... meaning that u minus off additional cost incurred , not ur fixed cost....but additional variable cost
G,....the japanese are using this pricing strategy until today.....
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